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 Kingdom Hearts 2013

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HarleyThomas

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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 12 EmptySun Mar 15, 2015 4:18 am

I suppose it would.
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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 12 EmptyWed Apr 01, 2015 3:25 pm

Pulsar: Through use of gestures, a series of repeating low-impact spheres of what appears to be electrical energy are released. While they lack a great deal of explosive yield, they make up for it in the ability to continuously regenerate. This makes them useful for situations where waves of enemies continuously attack in a consistent assault. The spheres can maintain a constant size and rate as long as he has energy to hold up the attack, which adds to their usefulness in this sort of situation.
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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 12 EmptyWed Apr 01, 2015 9:33 pm

The approximate size of the spheres would be useful information.
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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 12 EmptyThu Apr 02, 2015 9:23 am

Would something like three inches be a decent size for an attack like this, or should it be a little smaller than that?
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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 12 EmptyThu Apr 02, 2015 10:18 am

That's fine. Could probably make them bigger if you wanted.
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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 12 EmptyThu Apr 02, 2015 12:48 pm

I was keeping in mind what you had said about making sure that they wouldn't interfere with other team members. You think they could be a little larger without causing any problems?
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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 12 EmptyThu Apr 02, 2015 9:48 pm

If you wanted, I mean, it sort of depends. A lot of fights are in relatively open areas, but in cramped quarters, a smaller attack could be beneficial.
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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 12 EmptyFri Apr 03, 2015 1:28 pm

Yeah, that's what I was thinking, and I was also imagining that if they were smaller they could be fired in more rapid succession. Does that make sense?
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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 12 EmptySat Apr 04, 2015 1:07 am

Maybe, I don't know. On one hand, they're electrons, so I don't know that they'd have enough mass or size to actually have their speed affected by that sort of thing. On the other hand, they still have to move through a gas medium, which certainly would be affected by things like wind resistance.
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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 12 EmptySat Apr 04, 2015 10:47 am

I was thinking about electrical energy passing through a gas medium when I was writing that. Electromagnetic waveforms that pass through a vacuum would be subject to no resistance. How about we say that they're five and a half inches or so? Do you think that would be fair, then?
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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 12 EmptySat Apr 04, 2015 11:44 am

They're essentially ball lightning, & I have no idea how that works. Anecdotes I've heard suggest it does whatever it wants.

Sure.
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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 12 EmptySat Apr 04, 2015 12:56 pm

Ball lightning is technically a different phenomenon, but I'm sure that you didn't want a big discussion on the properties of electromagnetic radiation, so with your blessing I'll just edit this into his profile.

By the way, I'll reply to your private message as soon as I can!
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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 12 EmptySun Apr 05, 2015 11:36 am

Added abilities to Euryale: Catapult, Meteodrive

Thiera: Collision Magnet, Runic, Vanishing Blade, Lifecut

Lilith: Lifecut
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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 12 EmptyMon Apr 06, 2015 10:44 am

Am I good to add my ability at this point?
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HarleyThomas

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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 12 EmptyFri May 15, 2015 12:58 am

Taiyo

Spellweaver: With her speed enhanced, Taiyo executes a four hit combo with one Keyblade, controlling it with hand gestures projecting it outwards of four feet plus the length of the Keyblade and finishes with a volleyball-sized energy blast from her other Keyblade that is capable of piercing multiple enemies.


Last edited by HarleyThomas on Fri May 29, 2015 3:21 am; edited 3 times in total
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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 12 EmptyFri May 15, 2015 5:01 am

Quote :
Spellweaver: With her speed enhanced, Taiyo executes a four hit combo with one Keyblade, controlling it with hand gestures for improved range and finishes with an energy blast from her other Keyblade.

This is nothing like Spellweaver, but more importantly, how much range, & are these hits just normal attacks, without the special effects of spellweaver?

Quote :
Lunarsault: In conjunction with someone using Water abilities, a pillar of water propels Taiyo upward where she somersaults to direct herself towards an enemy which she launches herself at, attacking with both Keyblades.

This is pointless, it's just a jump strike with someone else using a skill to propel her, which has to be water for some arbitrary reason.

Quote :
Lightning Tiger Blade: In conjunction with someone using Thunder abilities, Taiyo begins with an upward slash, making herself airborne. While airborne, she uses her Keyblade to direct an ally's Thunder attack towards the enemy below and finishes with a downward slash that disperses the lightning in all outward directions.

Mostly the same problems as above. It's slightly better in that it actually fulfills the repeatedly stated criteria that an ability has to be something unique that the character can't do under normal circumstances, but there's no reason why she should have to "direct an ally's attack towards the enemy." Why wouldn't the ally just hit the enemy to begin with? Why wouldn't Taiyo just charge her own attacks with lightning?

Quote :
Frigid Moon: In conjunction with Azuma, Hitomi creates a large crescent moon of ice above an enemy or group of enemies which Azuma destroys with a jumping slash, raining ice on the enemy/enemies, creating a shockwave upon landing.

So why not just make it a moon that can be shattered with an attack? Then Azuma can just use one of the jump-land-shockwave abilities that I'm sure he has on it. Or if he's not around, it could be done by Euryale, etc.

Quote :
Vertigo Toss: Slides under a large charging enemy, knocking it into the air with his Keyblade where it is either vulnerable to attack or it falls to the ground stunned.

It would have to be an enemy he can slide under, but I guess it's okay.
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HarleyThomas

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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 12 EmptyFri May 15, 2015 5:27 am

Remember that whole thing about combination attacks we talked about briefly awhile ago?

Didn't think so.
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Neo Bahamut
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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 12 EmptyWed May 27, 2015 3:18 pm

Added "Meteor Shots" for Euryale.
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HarleyThomas

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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 12 EmptyThu May 28, 2015 12:52 am

Edited Spellweaver some time ago.

Dinged the rest because no teamwork, so they will never accomplish feats like [You must be registered and logged in to see this link.]
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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 12 EmptyThu May 28, 2015 1:40 am

Need a bit of clarity on the energy blast, but other than that, it looks fine.
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HarleyThomas

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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 12 EmptyThu May 28, 2015 2:37 am

What kind of clarity?
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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 12 EmptyThu May 28, 2015 2:50 am

I guess size, mostly. Maybe relative speed.

Ex. Euryale's blizzard is about the size of a basketball but moves slowly. Much like in BBS.

Or am I supposed to assume this is the energy blast from Spellweaver in BBS?
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HarleyThomas

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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 12 EmptyFri May 29, 2015 3:21 am

Given that it is a wholly condensed version of that, it would be a start.

But you're kinda slow on the uptake, so I should state something about that.
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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 12 EmptyFri May 29, 2015 3:43 am

Then you'll bitch at me for making assumptions.

I suppose I can accept that.
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HarleyThomas

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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 12 EmptyFri May 29, 2015 3:48 am

Then don't make assumptions.
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